Original
Thought
Our idea revolves around
the fact our character finds in extremely hard to sleep and embarks on a quest
in order to cure himself of his affliction. We believe this has not been done
before in the gaming industry. The fact the idea is new we believe will
differentiate us from the crowd.
Adventure – The kid will need to adventure
around his granny’s house to complete his quest of finding the potion. He may
also leave his house to visit his school or the forest behind his grannies house.
Kid may also be shrunk during the game, this will let us create new unique
adventures for Kid to explore.
Action – During the game the kid will need
to defeat the Ogre, Fairy and Witch, this is the action aspect of our game. He
will also need to complete some puzzles to defeat the Fairy. The Ogre will be the hardest physical
antagonist Kid will need to defeat while Witch will add a magical aspect to the
action. Having multiple dimensions to our fighting mechanics will help develop
the players interest in our characters.
Stealth – The kid will need to be stealthy
during gameplay to complete his task. If he does not he will face stronger opponents.
One scene will see the Kid sneak past a sleeping Ogre. If he wakes the Ogre up
he will have a hard fight on his hands.
Characters
Kid
– The protagonist in the game, he is deprived
of sleep. This has left him delirious and craving for sleep. He has undertaken
a quest for a magical milk potion that will help him sleep. During his
adventure he will keep the player amused with quips designed for adults, much
like the Simpsons series.
Witch – The witch is the antagonist. She has placed the
kid under her spell to keep him awake forever. She wants to keep him awake so
he will help her complete her task of cleaning her house. Her best friend is a
wand she has had for over 100 years, she never leaves it down for anything.
Ogre – The ogre is the witches pet, usually fending off
postmen and debt collectors. He has now been giving the task of capturing Kid
and bringing to the witch to clean every room from top to bottom. He Is as
strong as an Ox, but he lacks enough brain cells to be much harm. Ogre is also
very smelly so keep our distance or you may be sick
Story
The kid is very tired but his granny (the
witch) will not let him sleep until he helps her clean her house. He is so
tired and delirious he believes she has put him under a spell to keep him
awake. He believes he is on a quest for a magical milky potion that will
counteract the spell and help him sleep. He has to search a series of chests to
find the potion, each chest contacting either an energy drink, prune juice or
the potion. If he finds the Red Bull he his given a boost in energy , the prune
juice gives him flatulence while the milk potion helps him sleep.
Along the way he face three enemies. The
ogre will be the physical fight/stealth the will face during the game, the
fairy will be the puzzle aspect and the
Game Rewards
The player gets
to progress to more stages, experiencing there imaginative design and they get
to see how the story folds out. They get to see what happens to Kid, the other
antagonists in the game, and overall get to experience a very well designed and
crafted platforming adventure.
The kids must complete small puzzles on his
quest in order to progress through the game. This will unlock hidden areas with
bonus content.
At the end of each level the character will
find a chest. This chest will reveal either the magic milk potion that will
help him sleep or a dud potion I.E an energy drink. This is the driving force
behind the game idea.
Red Bull – If Kid finds a can of Red Bull
he will be instantly revitalise, his bags under his eyes vanishing, he can also
walk faster, jump higher and throw further. This will take Kid away from his
goal of sleeping but will help him on his quest.
Prune juice - Prune juice will give Kid unbelievable
flatulence which he can use against his enemies.
Milk – Milk is his ultimate goal, this will
help him achieve his ultimate goal of sleeping.
Style
As many other iconic characters in history, we have decided to create a platform style game. We plan on reinventing the platform genre by adding new dynamic features that have never been done before. During the game the player will face enemies which he will need to defeat in order to progress. He will be able to collect some weapons to help him on his way. These include:
Teddy Bear – This will be the weakest weapon the kid can collect during the game. This will only defeat small enemies or take multiple attacks on large enemies.
Water pistol – The water pistol will be stronger than the teddybear and have a larger range. It will kill large enemies in one hit but require two for armoured enemies.
Baseball Bat – The baseball bat will defeat armoured enemies in one hit.
Genre
Our game idea falls under the platform genre. We also feel it has a puzzler and adventure element to it, although it will feel predominantly platformer in nature. There will also be comedic tones and elements in the game to keep it light hearted much like The Simpsons series they will include adult overtones that go over children's heads.
Our game idea falls under the platform genre. We also feel it has a puzzler and adventure element to it, although it will feel predominantly platformer in nature. There will also be comedic tones and elements in the game to keep it light hearted much like The Simpsons series they will include adult overtones that go over children's heads.
Audience
We
believe this game will appeal to a wide age range, the platform nature of the
game will appeal to older gamers as it has similarities to the Mario franchise.
We also feel younger gamers will be attracted to the colourful visual style of
the game. During our research we learnt that both male and female gamers will
be interested in our genre. We also found that 35% of parents play games with
their children, as we believe our game will appeal to both adults and children
we are planning on taking advantage of this fact. We plan on including slight
adult humour much like the Simpsons, this will be done in the form of sarcastic
quips about his surroundings. We feel this give Kid a Bart Simpsons feel which
will help make him an iconic character.
As Kid is a child this will help his appeal
towards children, They wil feel attached to Kid like a friend, as such this
will urge young players to help him through his quest. Older players will feel
a like Kid is their son and care for him during his troubled time ahead.
Why you think this is good idea
We believe that this is a good idea because it’s
a unique idea. The character of ‘kid’ is someone that you don’t usually see in
videogames and he will resonate with audiences both young and old. Kids will be
able to project themselves onto kid and pretend that they’re embarking on an
adventure, while adults will enjoy Kids sarcastic sense of humour, be nostalgic
about how they too used too want to stay up past their bedtime, and also want
to protect him throughout his journey. Overall it’s just a creative idea that
will stand out within the games market, its ideas are unique, funny, and the
premise behind the gameplay should appeal to gamers both young and old.
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