Main Character:
The protagonist is ‘Kid’, a young boy who’s around 6-7 years old who has been put under a curse by his evil granny (The witch). The curse has robbed him of his ability to sleep and he has set out on a quest to cure himself of his affliction, otherwise he’ll be doomed to cleaning his grannies house for all eternity. Due to his lack of sleep Kid often hallucinates, the world around him warping and turning into something else entirely. He’s a relatable character to kids his age and adults will want to protect him from the dangers he’ll face on his quest, and fondly remember back when they had the same sort of naïve, innocent mind-set that kid has. Kid often makes sarcastic quips and humorous observations to what’s happening around him.
The Primary Antagonist:
he Primary Antagonist to the story is the Wicked Witch. She’s a short, ugly old lady with white grey hair and evil red eyes. Her wand is her best friend and is rarely seen without it. Like all witches she has a malicious cackle. She cursed kid because he wanted to stay up past his bedtime, and because she figured he can spend more time cleaning her house if he didn’t sleep anymore. She has strong magical powers, and can fly using a broom.
The game also has two secondary antagonists:
Ogre – The witches pet, and makes him chase down Kid so he can bring him back to her. He’s Tall, fat, strong, smelly, slow and dim-witted. He also has a club that he’s never seen without. Ogre adores witch and wants to bring back to earn her affection. He’s a bit of a ‘Big loveable oaf’.
Fairy – A little Fairy that kid runs into during his adventure. Fairy pretends to help Kid at first; however he’s actually trying to trick kid for his own agenda. He wants to shrink kid down so he can steal his clothes, thus meaning he won’t be naked anymore, and he won’t need to keep focusing on creating a magical aura around him to hide his nakedness. He considers himself a jokester, but Kid actually thinks he’s very annoying.
Gameplay:
The gameplay in this title will be a platformer in the same vain as Super Mario Bros. Kid will have to jump from platform to platform, collect power ups and defeat enemies by jumping on their heads. Due to Kids lack of sleep, the world warps and changes around him: The following is an example of how what different sorts of levels this can lead him to explore. For example, a simple school hallway can turn into an enchanted forest. There can be some minor hack n’ slash elements with Kid being able to use a baseball bat to fend off enemies.
Requested Stealth Element:
The requested Stealth element will come from Ogre. Being a big dumb creature he often falls asleep, meaning that Kid is going to have to tiptoe by him to avoid waking him up, and hiding in shadows whenever he does wake up
Reward for the player:
The player gets to progress to more stages, experiencing there imaginative design and they get to see how the story folds out. They get to see what happens to Kid, the other antagonists in the game, and overall get to experience a very well designed and crafted platforming adventure.
The kids must complete small puzzles on his quest in order to progress through the game. This will unlock hidden areas with bonus content.
At the end of each level the character will find a chest. This chest will reveal either the magic milk potion that will help him sleep or a dud potion I.E an energy drink. This is the driving force behind the game idea.
Tag Line:
“The Greatest adventure to ever happen after bedtime!”
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